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Wednesday, March 16, 2011

To Speak is not To Think


For years now, programmers constructing the utopian machine known as artificial intelligence have been programming their code, checking their hardware, developing all this technology for a chance to past the Turing Test.  If these machines can pass a five minute conversation with 30% of its observers thinking it is human, then by the Turing Test, this machine is deemed “intelligent”.  Myriad amounts of pattern matching algorithms and notes on human linguistics have been programmed into these machines, trying to imitate the design of human speech.
But what if a machine was able to pass the Turing Test?   No, better yet, what if a machine was able to completely dominate the test.  If it fooled 100% of those interacting with it, it must be intelligent.  Right?  Well, let’s look at the test itself.  All these computers have to do is carry on a 5 minute conversation.  Now, I know that doing this convincingly is a daunting task, but the way that these computers structure their conversation is the important part.
There is no learning from the machine.  This learning, at least in my opinion, is what makes us as humans intelligent.  All of this pattern matching is predetermined code programmed by not a machine, but a human.  Granted, conversation is a task that requires an incomprehensible amount of this pattern matching, but it is still pattern matching none the less.  Even Cleverbot, which is supposed to “learn” by the responses generated by its users, simply inserts these responses into an impressible, but still static algorithm.
No, the day that artificial intelligence, at least to me, will be truly realized is not when machines can simply carry on a conversation.  What is language but a series of patterns anyway?  Intelligence is defined by learning, and we as people understand concepts, ideas, creeds, beliefs, and the world around us through this.  A machine, one it can do this, may be intelligent, but until that day, it is still just a machine.

Exploration into AI - Annotated Bibliography for Project 3

Being a computer science major, I often gain the enjoyment of playing with the code that makes these machines tick. Wanting to both bolster my resume and continue to enhance my knowledge of this field, I made it a goal to participate in research as early as possible. I managed to land a position working on a project with Dr. Arthur Charlesworth on artificial intelligence research which produced predicate logic games that were not only fundamentally correct, but also appealed to and were interesting to the human mind. Through my education while preparing for the research and also through a paper I wrote for my other FYS last semester exploring P vs. NP, I learned just how hard, and perhaps truly impossible it is, to create a machine with true "intelligence".


This is why I was so struck with the literature that this course provided. Repeatedly, especially in novels like Gibson’s Neuromancer, AI is not only prevalent, but highly advanced enough to an almost truly sentient state. The ease at which this seemed to be achieved conflicts with most of what I have personally learned about the subject, and it begs a few questions. Just how possible is it to create an artificial intelligence? Just how close are we? Are the machines and programs created now dubbed AI truly "intelligent"? Also, assuming that this technology is possible, what are the social, political, military, and cultural ramifications of AI? How accepting will society be of this technology? And, if an AI is deleted, are we actually killing something? These are just some of the areas of the topic that I may explore.


Going forward in this project, there may be some difficulties. Mainly, the reports and technical reasoning behind the possibility of AI will undoubtedly be filled with complex concepts and ideas which at times may even be hard for me to understand. I will face the challenge of being able to present this data to the target audience, a reader who probably doesn’t have this level of technical expertise, in an accessible and also interesting way. Also, because this topic will focus more on future events rather than past, I will have to rely heavily on academic conjecture rather than history. Because of the controversy surrounding the topic, I may have to wade through many confliction opinions before I can form my own.


Annotated Bibliography


Kurzweil, Ray. The Age of Spiritual Machines: When Computers Exceed Human Intelligence. New York: Viking, 1999. Print.


This novel by Kurzweil examines his predictions about the future of artificial intelligence and how computers as a whole will be used in the future to benefit humankind. However, Kurzweil will also touch on the possible dangers that AI could bring. Rather than make conjectures in a fictional way like Gibson did, Kurzweil examines patters of past events that could point to this future being a reality, including the prediction of a computer beating a human in chess, an idea that, at the time, nobody believed.


Christopher Ariza. "The Interrogator as Critic: The Turing Test and the Evaluation of Generative Music Systems." Computer Music Journal 33.2 (2009): 48-70. Project MUSE. Web. 22 Jan. 2011. <http://muse.jhu.edu/>.

The articile gives a history of the Turing test and how it is being applied. It also gives informatino about how artificial intelligences have actually been creating music and have been competing with human musicians. This is interesting as music, much like art, has always been viewed as something that only a human could do. How true really is this statement?


Carlos M. Fernandes. "Pherographia: Drawing by Ants." Leonardo 43.2 (2010): 107-112. Project MUSE. Web. 22 Jan. 2011. <http://muse.jhu.edu/>.

Much like the above article, this article shows how artificial intelligences today have indeed managed to create art. This shows the ever blurring lines between arts and sciences, and shows how our future may have a merging of the two, just like the mind and the machine.

Cook, Stephen. "The P versus NP Problem." The Clay Mathematics Institute. Web. 16 Mar. 2011.
<http://www.claymath.org/millennium/P_vs_NP/Official_Problem_Description.pdf>.

Provides a very thorough and official explanation of the P vs. NP problem. This will be my main artificly when referencing this problem, as it not only provides technical terms but also provides examples which will be friendly to the reader. It also touches on the implementations and ramifications that this problem has upon artificial intelligence as a whole.Horvitz, Eric, and Bart Selman.

 "AAAI Presidential Panel on Long-Term AI Futures." Web. 16 Mar. 2011. <
http://research.microsoft.com/en-s/um/people/horvitz/note_from_AAAI_panel_chairs.pdf>.

This is a report given by lead AI researches on a Presidential panels about the possible dangers that AI could pose in the future. Instead of the utopian future that scientists are striving for today, this illustrates the harm that could come instead. This will help in painting the true future of AI.


"AITopics / BriefHistory." Association for the Advancement of Artificial Intelligence. Web. 16 Mar. 2011.

<
http://www.aaai.org/AITopics/pmwiki/pmwiki.php/AITopics/BriefHistory>.

Provides a timeline of the advancements of AI through history, all the way back to 5th century B.C. This will show not only the advancements made in the technology, but having them ordered this way chronologically presents a clear picture of the rapid development of computing and the exponential technology power idea.

Tuesday, March 1, 2011

The Profile You Are Trying To View Is Private

Looking over the evolution of the internet, it is apparent that the amount of information that resides within its electronic confines has increased exponentially since its establishment.  This information doesn’t just pertain to new stories, scientific development, social view, or other general knowledge information.  It also encompasses the rise of the personal, private material that now resides within this global network.  Pictures of friends and recent adventures now reside in a virtual album on Facebook for the world to see rather than a physical one tucked away discreetly on a shelf.  Personal views about issues aren’t just shared between friends anymore, but rather with the masses due to the availability of free personal blogs.  Even embarrassing moments one would think to keep secret forever are anonymously, but openly shared on sites such as fmylife.com.
This idea that our private life should be shared openly and freely with others on the internet, a view that is becoming increasingly more popular with the boom of sites like Facebook and Twitter among the up and coming generations, is one that author Sven Birkets openly deplores.  This “Waning of the Private Self” (Into the Electronic Millennium) is the belief that we as a people “have been edging away from the opaqueness of private life and towards the transparence of a life lived within a set of [electronic] systems…The figure-ground model, which figures a solitary self before a background that is the society of other selves, is romantic in the extreme” (Into the Electron Millennium).  His belief that private notion should be kept…well…private would be only accentuated by looking at Facebook’s current user base.
This image of the private self isn’t just about sharing yourself, it’s about yourself being  influenced by the communication media that impels our thoughts, actions, and perceptions of the world around us.  How we view the occurring events that we cannot witness firsthand is directly influenced by the spin that the reporting agency puts on it.  Our views are directly influenced by the popular views that society and the media portray.  This is only amplified by the fact that the media is inescapable.  We are surrounded by the our communication infrastructure, whether it be TV, the internet, or radio.  Birkets says that because of this, “we are much more interested in becoming collectively linked selves than privately suffering selves” (Is Cyberspace Destroying Society).  In a way, I feel he’s right to an extent.  While people putting themselves out there on the internet is their own choice, the ideas deemed important by the media are indeed thrust upon us involuntarily.  For how can we truly come up with a unique opinion when we are constantly bombarded and shaped by those around us, and better yet, how can an opinion that differs from the societal norm survive under such pressure to conform?

Thursday, February 24, 2011

Project 2 - Quot erat demonstrandum

The relationship between the rapid development and influence of technology and the extent of its presence in the future is a controversial topic that has been explored in almost every form of popular media.  Some portray a future controlled by large corporations, exerting their influence over all communications and technology markets, as theorized by Tim Wu in his book, The Master Switch.  Conversely, some see the future where power is still in the hands of the individual such as in William Gibson’s cyberpunk novel, Neuromancer.  While the actual future will probably be a piecemeal combination of both ideals, the future will more than likely look more like Wu’s vision instead of Gibson’s dystopia.  This conclusion can be drawn by the numerous instances of real world evidence that Wu provides, rather than Gibson’s fictional ideas.

The very heart of Wu’s book revolves around the notion of patterns of industrial rises and falls, a process that Wu dubs, “The Cycle”.  The basis for this premise is that the “oscillation of information industries between open and closed” (Wu 6) is caused by a continuous cycle of individual innovation and corporate monopolization.  From his numerous examples, such as “Bell and Watson toiling in their small attic laboratory” (Wu 17-18) to develop the telephone to Edwin Armstrong in “a laboratory at the very top of the new Empire State Building … testing a new radio technology” (Wu 125), Wu supports the fact that the process of technological innovation and enhancement comes from “a lonely room where one or two men are trying to solve a concrete problem” (Wu 18).  It is rather the corporations themselves that stifle innovation in order to keep their power, both through market strength or even government interference, such as the control AM radio had or AT&Ts initial federal regulation of attachments to their products.  This supported notion conflicts with the ideas presented in Neuromancer.  Gibson actually presents the exact opposite idea, where the innovations made by corporations is torn down by hackers like Case.  Advances in technology that are exclusive to the corporations, such as how “M-G employees above a certain level were implanted with advanced microprocessors that monitored mutagen levels in the bloodstream” (Gibson 10) or the AIs, were under constant attack by the individual hacker, just a man at a console in a lonely room.
Wu also makes the claim in support of the Cycle that even the controlling monopolies in an industry always either fall due to the introduction of a new disruptive technology or by government mandated breakups once their influence becomes too great to ignore.  Wu supports this with the pattern of behavior from the past.  The control of the AM industry was greatly diminished when FM was finally allowed to take hold, the telegraph titans fell under the new technology of telephone, and even AT&T was eventually broken up after the government could no longer ignore their size and amount of control.  If the past is any indicator of the future, every corporation that is viewed as all-powerful, every company which is at the forefront of technology, “every consolidated entity may well have only until the next turn of the Cycle before being scattered” (Wu 253).  However, this inevitable destruction of powers is not seen anywhere in Neuromancer.  The main technological titan, Tessier-Ashpool, is a corporation whose main goal was immortality, and according to the novel it had achieved a lifespan far greater than any of the corporations noted in The Master Switch.  Everything from the hundred children of Ashpool to the man’s own cryogenic freezing was designed to ensure the longevity of the company, a plan that is directly contradicted by the evidence that Wu provides.
One point however that both Wu and Gibson do seem to agree on is the expansion of the Internet into every aspect of our daily lives. Granted, Gibson’s idea of a 3D consensual hallucination is far from the state of the current and presumed future Internet, but the notion that a network like this would be so intertwined into our social, and especially our work, experience has already become a reality.  The notion of a desk in an office space without a computer terminal is beyond us, and an employee sitting behind a monitor searching through archives and files is essentially the same as an unnamed worker in a Gibsonian space jacking in.  Wu also supports this idea, noting that “our future … is almost certain to be an intensification of our present reality:  greater and greater information dependence in every matter of life and word, and all that needed information increasingly traveling a single network that we call the Internet” (Wu 7).  Entities like Facebook or virtual gaming worlds are indicators of our future heading towards an ever increasing digital dependence.
However, Gibson also makes valid points that are absent from Wu’s text.  Neuromancer presents a future where the world is not controlled by governments, but rather by the ziabatsus, the multi-national corporations.  He presents the idea that as technology becomes more and more prevalent in our society and the differences between individuals can be bridged by innovations such as the Internet, the controlling entities behind these innovations will have far more power than any government can.  Governments and countries are still present, but actions such as space development in the orbital city of Freeside are undertaken by industry, rather than by the government.  Surprisingly, some aspects of this belief can even be seen by current events happening today.  The uprising in Egypt against President Hosni Mubarak pitted the power of government and the Internet against each other.  Surprisingly, the people were actually able to succeed in their mission and remove Mubarak from power, and their victory was greatly aided by coordination through the Internet.  Now, the Internet is currently an open technology, with no ziabatsu backing it.  Imagine the power that a company would have if it controlled the Internet.  While it may not be enough power to overthrow a government regime by itself, this scale of control can undoubtedly influence the actions of the masses.  Wu actually supports that idea this may be possible in our future.  He cautions that signs of a corporate, closed Internet can already be seen, such as the potential partnership of Google and Verizon.  Our future then could be controlled not by nations, but corporations.
Another aspect of the future that Gibson envisions is an idea not about electronic improvements, but rather physical ones.  Throughout the novel, there are myriads of references to surgical and artificial improvements to the physical limitations of our body.  While perhaps Molly’s razor-sharp flechettes reside more on the side of fiction than reality, a number of these surgical enhancements have their roots within the bounds of current technology.  Ratz’s “military prosthetic, a seven-function force-feedback manipulator, cased in grubby pink plastic” (Gibson 4) is almost identical to the current advanced prosthetic technology.  Molly’s optic lens implants bears a relationship to neural implants.  Even the vast amount of cosmetic surgery seen in Neuromancer may reflect how we as a society may rely on a tummy tuck, implants, or Botox to improve our physical appearance.
Despite these plausible visions of our future, there are still many predictions made by Gibson’s novel that are simply too farfetched to exist in our current future.  The notion of a fully aware, intelligent AI is simply not possible in the way Neuromancer describes.  The technological limitations of computers and the premises that must be fulfilled for an artificial intelligence to be possible is simply nowhere near our current grasp.  Also, while some biological and technological integration may be possible, our current understanding of human physiology makes it far from feasible that a rig like the simstim would ever be possible.  Additionally, while the ideas of a 3D Internet or an organ market may be physically obtainable, society itself has abandoned these ideals.  Currently, we as a culture have embraced the separation that a flat screen gives us, and most of us find the idea of a human chop shop appalling.
Therefore, while aspects of Neuromancer are more than likely to make themselves a reality, there are also many elements that have a very slim, if any, chance that they will become norms in our future life.    However, the evidence that Wu gives to support his claims show that his prediction of the future is at least feasible, although maybe uncertain of its actual fruition.  While the future is more than likely a harmony of both literary works, it would seem that the work of fact will beat out the work of fiction, unless drastic changes that not even Wu could foresee do indeed occur.

Works Cited

Gibson, William. Neuromancer. New York: Ace, 1984. Print.

Wu, Tim. The Master Switch: The Rise and Fall of Information Empries. New York: Alfred A. Knopf, 2010. Print.

Tuesday, February 22, 2011

One Life Remaining

Compared to the numbers that populated them even a few years ago, virtual worlds and Massively Multiplayer Online Role Playing Games have grown at an astonishing rate.  Every day, more and more people choose to spend time within a sort of consensual hallucination, trading spending time reality for residence in a virtual one.  The film Second Skin touched on these issues, especially that of those who spent addictive amounts of time immersed within these games.  The general consensus towards those that effectively reside in virtual worlds is that of bewilderment, not understanding how anyone could spend so much of their life on something that isn’t tangible.
The movie resents an interesting perspective on this idea.  Think about the mental image that comes to mind when I say the following:  MMORPG gamer.  I imagine that most of us out there picture what has been depicted as the stereotypical gamer, backed up by real world experience and even media evidence, such as the people depicted in this movie.  Whatever image comes to your mind, there is usually one thing that universal among them:  social outcast.  For whatever issues or handicaps they may have (even physical ones) these people feel more at home in a virtual space than the actual world.  They prefer an idealized existence rather than our tangible, realistic one.
Now, why should you care about this?  Well, as Casanova states in the movie, “What does this say about our society that people want to leave it in masses like they are?”.  Have we made it so unbearable for these people that in order to feel like they belong, they need to escape to a place where there appearance, sex, and personality is whatever they want it to be?  What’s even scarier is the amount of people that some may view we have driven away.  World of Warcraft has over 15 million active players.  Granted, a large majority of them are only casual players, and granted that some people, like in every addiction, have brought this upon themselves.  But how can we explain the addiction of everyone else?  Is it their fault, or ours? 

Tuesday, February 15, 2011

Just because it's virtual, doesn't mean it isn't real.

$635,000.  Yes, $635,000.  Over half a million dollars was paid for real estate.  Now, that may not be that uncommon during this day and age, but what if we were to consider that this real estate didn’t exist in a tangible world?  What if instead, this real estate existed in a virtual reality, so effectively, someone was paying this sum for lines of code, which, if the developer wanted to, could erase from any existence?  Many hold the notion that it is unfathomable that anyone would pay that amount of money for something that technically doesn’t even exist, but I do completely understand these transactions, even if I wouldn’t make them myself.
This piece of property wasn’t just any plot:  it was the largest asteroid in the virtual online game Entropia Universe.  By this very nature, it existed in a status of exclusivity, of scarcity.  Nearly nobody could obtain this virtual land. This existence of supply and demand creates an economy that is no less real than our own.  “The minute you hardwire constraints into a virtual world, the economy emerges” (Dibbell 43).  Because such an economy is created, it follows principles that all other economies follow, namely that of the paradox of value.  If you think about it, the most valuable entities to us on the planet, namely air and water, are either completely or virtually free due to their large quantities.  Rather, some of the most useless objects on the planet (save for scarce scientific purposes), diamonds, have insanely large value due to their rareness.
File:HonusWagnerCard.jpgThis same principle applies to scarce objects in virtual worlds.  Even though they are useless, even though they don’t even technically exists, if they are rare, individuals will want them and take extreme measures to have them.  Think about this even in our physical world.  A Honus Wagner card in mint condition, nothing more than an unmarred piece of cardboard, can sell for prices up to $2.8 million dollars.  Yet, this doesn’t have the stigma attached to it of buying these virtual goods.  I ask of you then, what truly is the difference?

Sunday, February 13, 2011

Quod erat demonstrandum (Draft)

The relationship between the rapid development and influence of technology and the extent of its presence in the future is a controversial topic that has been explored in almost every form of popular media.  Some portray a future controlled by large corporations, exerting their influence over all communications and technology markets as theorized by Tim Wu in his book, The Master Switch.  Conversely, some see the future where power is still in the hands of the individual such as in William Gibson’s cyberpunk novel, Neuromancer.  While the actual future will probably be a piecemeal combination of both ideals, the future will more than likely look more like Wu’s vision instead of Gibson’s dystopia.
The very heart of Wu’s book revolves around the notion of a pattern of the rise and fall of industry, a process that Wu dubs, “The Cycle”.  The basis for this premise is that the “oscillation of information industries between open and closed” (Wu 6) is caused by a continuous cycle of innovation by the individual and monopolization by the corporation.  From his numerous examples such as “Bell and Watson toiling in their small attic laboratory” (Wu 17-18) to develop the telephone to Edwin Armstrong in “a laboratory at the very top of the new Empire State Building … testing a new radio technology” (Wu 125), Wu supports the fact that the process of technological innovation and enhancement comes from “a lonely room where one or two men are trying to solve a concrete problem” (Wu 18).  It is rather the corporations themselves that stifle innovation in order to keep their power, both through market strength or even government interference, such as the control AM radio had or AT&Ts initial federal regulation of attachments to their products.  This supported notion is conflicted with the ideas that are presented in Neuromancer.  Gibson actually presents the exact opposite idea, where the innovations made by corporations is torn down by hackers like Case.  Advances in technology that are exclusive to the corporations, such as how “M-G employees above a certain level were implanted with advanced microprocessors that monitored mutagen levels in the bloodstream” (Gibson 10) or the AIs, were under constant attack by the individual hacker, just a man at a console in a lonely room.
Wu also makes the claim in support of the Cycle that even the controlling monopolies in an industry always either fall due to the introduction of a new disruptive technology or by government mandated breakups once their influence becomes too great to ignore.  Wu supports this with the pattern of behavior from the past.  The control of the AM industry was greatly diminished when FM was finally allowed to take hold, the telegraph titans fell under the new technology of telephone, and even AT&T was eventually broken up after the government could no longer ignore their size and amount of control.  If the past is any indicator of the future, every corporation which is viewed as all-powerful, every company which is at the forefront of technology, “every consolidated entity may well have only until the next turn of the Cycle before being scattered” (Wu 253).  However, this inevitable destruction of powers is not seen anywhere in Neuromancer.  The main technological titan, Tessier-Ashpool, is a corporation whose main goal was immortality, and according to the novel it had achieved a lifespan far greater than any of the corporations noted in The Master Switch.  Everything from the hundred children of Ashpool to the man’s own cryogenic freezing was designed to ensure the longevity of the company, a plan that is directly contradicted by the evidence that Wu provides.
One point however that both Wu and Gibson do seem to agree with is the expansion of the internet into every aspect of our daily lives. Granted, Gibson’s idea of a 3D consensual hallucination is far from the state of the current and presumed future internet, but the notion that a network like this would be so intertwined into our social and especially work experience has already become a reality.  The notion of a desk in an office space without a computer terminal is beyond us, and an employee sitting behind a monitor searching through archives and files is essentially the same as an unnamed worker in a Gibsonian space jacking in.  Wu also supports this idea, noting that “our future … is almost certain to be an intensification of our present reality:  greater and greater information dependence in every matter of life and word, and all that needed information increasingly traveling a single network that we call the Internet” (Wu 7).  Entities like Facebook or virtual gaming worlds are indicators of our future heading towards an ever increasing digital dependence.
However, Gibson also makes some valid points that are absent from Wu’s text.  Neuromancer presents a future where the world is not controlled by governments, but rather by the ziabatsus, the multi-national corporations.  He presents the idea that as technology becomes more and more prevalent in our society and the differences between individuals can be bridged by innovations such as the internet, the controlling entities behind these innovations will have far more power than any government can.  Governments and countries are still present, but actions such as space development in the orbital city of Freeside are undertaken by industry, rather than the government.  Surprisingly, some aspects of this belief can even be seen by current events happening today.  The uprising in Egypt against President Hosni Mubarak pitted the power of government and the internet against each other.  Surprisingly, the people were actually able to succeed in their mission and remove Mubarak from power, and their victory was greatly aided by coordination through the internet.  Now, the internet is currently an open technology, with no ziabatsu backing it.  Imagine the power that a company would have if it controlled the internet, enough power to overthrow a government regime.  Wu actually supports the idea this may be possible in our future.  He cautions that signs of a corporate, closed internet can already be seen, such as the potential partnership of Google and Verizon.  Our future then could be controlled not by nations, but rather corporations.
Another aspect of the future that Gibson envisions is an idea about not electronic improvements, but rather physical ones.  Throughout the novel, there are myriads of references to surgical and artificial improvements to the physical limitations of our body.  While perhaps Molly’s razor-sharp flechettes reside more on the side of fiction than reality, a number of these surgical enhancements have their roots within the bounds of current technology.  Ratz’s “military prosthetic, a seven-function force-feedback manipulator, cased in grubby pink plastic” (Gibson 4) is almost identical to the current advanced prosthetic technology.  Molly optic lens implants bears a relationship to neural implants.  Even the vast amount of cosmetic surgery seen in Neuromancer may reflect how we as a society may rely on a tummy tuck, implants, or Botox to improve our physical appearance.
Despite these plausible visions of our future, there are still many predictions made by Gibson’s novel that are simply too farfetched to exist in our current future.  The notion of a fully aware, intelligent AI is simply not possible in the way Neuromancer describes.  The technological limitations of computers and the premises that must be fulfilled for an artificial intelligence to be possible is simply nowhere near our current grasp.  Also, while some biological and technological integration may be possible, our current understand of human physiology makes it from feasible that a rig like the simstim would ever be possible.  Additionally, while the ideas of a 3D internet or an organ market may be physically obtainable, society itself has abandoned these ideals.  Currently, we as a culture have embraced the separation that a flat screen gives us, and most of us find the idea of a human chop shop appalling.
Therefore, while aspects of Neuromancer are more than likely to makes themselves a reality, there are also many elements that have a very slim, if any, chance that they will become norms in our future life.    However, the evidence that Wu gives to support his claims show that his prediction of the future is at least feasible, although maybe uncertain of its actual fruition.  While the future is more than likely a harmony of both literary works, it would seem that the work of fact will beat out the work of fiction, unless drastic changes that not even Wu could foresee, do indeed, occur.

Works Cited

Gibson, William. Neuromancer. New York: Ace, 1984. Print.

Wu, Tim. The Master Switch: The Rise and Fall of Information Empries. New York: Alfred A. Knopf, 2010. Print.